Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A first patch has been released for TT Isle of Man 3 that includes a number of useful fixes and tweaks as listed below.
Epic/Steam:
– Fixed achievements unlock on Steam
– Fixed gearbox manual transmission issue
– Fixed some rare crashes in the Tutorial, Leaderboards and closing the game
– Fixed a rare crash displayed just on Epic
– Fixed leaderboard’s UI scrolling
– Fixed a rare issue where rider and bike moved away from the loading screen
– Fixed Honda pitstop animation
– Fixed conversion from Kilowatt to Horsepower
– Control settings minimum saturation set to 20
– Improvements on slipstream effect
– AIs quality of life improvements
PS4/PS5:
– Stability fixes
– Graphical improvements
– Performance improvements
– Network stability fixes
– Tweaked AI difficulty
Xbox patch to follow.
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