Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
A patch for TTIOM3 was pushed to all platforms last week but subsequently rolled back on PC when issues with crashing were discovered. Today the developer released the PC version once again after validating a fix.
Release notes:
– Performance and frame rate improvements
– Fixed LOD and pop-in issues
– Fixed grass spawning on racetrack
– Audio quality improved
– Player level cap raised up to 500
– Leaderboards display fix
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