If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
According to a post on RAS GT Interactive’s historic Trans-Am sim has been delayed, for a bit longer this time. It is now due later this year, but it sounds like this could drag into 2000.
Here’s the reason given:
Yeah we are still a go, but things are taking longer than expected. Currently we’re targeting a release date towards the very end of ’99. It really isn’t uncommon for high-end simulations to take 2+ years in development, we were probably just a bit too ambitious in our initial release date.
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