Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
According to a post on RAS GT Interactive’s historic Trans-Am sim has been delayed, for a bit longer this time. It is now due later this year, but it sounds like this could drag into 2000.
Here’s the reason given:
Yeah we are still a go, but things are taking longer than expected. Currently we’re targeting a release date towards the very end of ’99. It really isn’t uncommon for high-end simulations to take 2+ years in development, we were probably just a bit too ambitious in our initial release date.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →