Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Last Thursday Motorsport Games released it’s first pre-planned DLC pack for NASCAR 21: Ignition that unlocks Darrell Waltrip, his Western Auto paint scheme, and over 80 other paint schemes for the 2021 NASCAR Cup Series drivers. You can purchase here.
You can see some screenshots and a list of highlights below. If you are looking for information on a new patch, the latest is on their social media and was posted the same day the DLC released:
We are still finalizing our next patch, however we have been able to update our servers to support ‘Ghosting’ in Online Multiplayer.
Any cars that are slow, stopped, or travelling backwards on the track will have their collision turned off.
This update is live on all platforms.
We should have more news soon regarding the next patch and future updates. Thank you for your continued feedback!
Highlights include:
• Ryan Blaney – Advance Auto Throwback
• Kyle Busch – M&M’s Throwback
• Chase Elliot – Hooters Throwback
• Denny Hamlin – Sport Clips Throwback
• Brad Keselowski – Freightliner
• Kyle Larson – Hendrickcars.com Throwback
• Joey Logano – Shell Pennzoil Throwback
• Martin Truex Jr. – Auto Owners Throwback
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →