As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Just before Christmas Sector3 released their first update in a while and have since followed it up with three hotfixes. You can see each hotfix detailed below.
Hotfix 1:
It seems we broke a couple things in our saturday update.
We will be rolling out fixes over the next 2 days.Here is the first one!
Update details:
Download size = 55 MB
Client version = 0.9.3.082
Client BuildID = 7915029Changelog:
Fixed a game crash when joining a multiplayer session as a spectator
Hotfix 2:
Update details:
Download size = 55 MB
Client version = 0.9.3.083
Client BuildID = 7919305Changelog:
Fixed the issue loading old replay and ghost files
Hotfix 3:
Update details:
Download size = 55 MB
Client version = 0.9.3.084
Client BuildID = 7928696Changelog:
Fixed the menus not rendering properly on triple screen resolutions. If still experiencing issues, edit My Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml with a notepad and change the value for “webMaxScreenHeight” (line 65) to match the vertical resolution of your monitor.
Fixed some strange rev bar behaviour that was occurring when giving fast throttle inputs
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