Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Just before Christmas Sector3 released their first update in a while and have since followed it up with three hotfixes. You can see each hotfix detailed below.
Hotfix 1:
It seems we broke a couple things in our saturday update.
We will be rolling out fixes over the next 2 days.Here is the first one!
Update details:
Download size = 55 MB
Client version = 0.9.3.082
Client BuildID = 7915029Changelog:
Fixed a game crash when joining a multiplayer session as a spectator
Hotfix 2:
Update details:
Download size = 55 MB
Client version = 0.9.3.083
Client BuildID = 7919305Changelog:
Fixed the issue loading old replay and ghost files
Hotfix 3:
Update details:
Download size = 55 MB
Client version = 0.9.3.084
Client BuildID = 7928696Changelog:
Fixed the menus not rendering properly on triple screen resolutions. If still experiencing issues, edit My Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\graphics_options.xml with a notepad and change the value for “webMaxScreenHeight” (line 65) to match the vertical resolution of your monitor.
Fixed some strange rev bar behaviour that was occurring when giving fast throttle inputs
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →