Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
After over a years worth of delays and then a period of radio silence, it seems Bethesda has cancelled Skip Barber Racing. This is quite disappointing because the concept was brilliant.
Multiple people, including other sim racing sites, have reached out to the studio but have seemingly all been ignored. Meanwhile, the game has disappeared from online listings where it was available for pre-order until recently, and those who pre-ordered from Bethesda directly are apparently receiving refunds.
Designed as a training tool where racers would progress through a racing school and eventually graduate, emulating the real-world Skip Barber Racing School.