If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
After over a years worth of delays and then a period of radio silence, it seems Bethesda has cancelled Skip Barber Racing. This is quite disappointing because the concept was brilliant.
Multiple people, including other sim racing sites, have reached out to the studio but have seemingly all been ignored. Meanwhile, the game has disappeared from online listings where it was available for pre-order until recently, and those who pre-ordered from Bethesda directly are apparently receiving refunds.
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