If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
After over a years worth of delays and then a period of radio silence, it seems Bethesda has cancelled Skip Barber Racing. This is quite disappointing because the concept was brilliant.
Multiple people, including other sim racing sites, have reached out to the studio but have seemingly all been ignored. Meanwhile, the game has disappeared from online listings where it was available for pre-order until recently, and those who pre-ordered from Bethesda directly are apparently receiving refunds.
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