Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
As the public stats page will show, RSC has had its best year already, with months to spare. Just today saw a Yahoo! Finance article linking here for a reference to a post about NVIDIA from 1995, but a significant boost in stats obviously came from the recent Rennsport coverage (they’ve now removed the term “built from scratch” from their Web site, by the way, though their publisher’s Web site still says it).
RSC was relaunched in July, 2019 and has seen healthy growth in views since despite not having an active forum to bump these figures through constant replies and reloads (views on the forum are still not counted – at all). The site has now passed 1M total views since the relaunch, despite a recent move of Web host.
2019 – 22,243
2020 – 120,068
2021 – 275,899
2022 – 293,806
2023 – 313,780 (so far)
Current projections for 2023 suggest nearly 200,000 visitors and 350,000 views should be expected by the end of 2023.
The most viewed post this year is, unsurprisingly: Rennsport Using rFactor 2 Physics Parameters And More
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