Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
As the public stats page will show, RSC has had its best year already, with months to spare. Just today saw a Yahoo! Finance article linking here for a reference to a post about NVIDIA from 1995, but a significant boost in stats obviously came from the recent Rennsport coverage (they’ve now removed the term “built from scratch” from their Web site, by the way, though their publisher’s Web site still says it).
RSC was relaunched in July, 2019 and has seen healthy growth in views since despite not having an active forum to bump these figures through constant replies and reloads (views on the forum are still not counted – at all). The site has now passed 1M total views since the relaunch, despite a recent move of Web host.
2019 – 22,243
2020 – 120,068
2021 – 275,899
2022 – 293,806
2023 – 313,780 (so far)
Current projections for 2023 suggest nearly 200,000 visitors and 350,000 views should be expected by the end of 2023.
The most viewed post this year is, unsurprisingly: Rennsport Using rFactor 2 Physics Parameters And More
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