Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As of today the Web site has had as many visitors as it did since the re-launch last summer to the end of our previous year. 2019 saw 11,502 visitors after the site was brought back online and began to re-post news so to have already beaten that is a good sign that the site is growing.
I’m not doing any significant marketing of any kind, but I need to do a better job of posting news on social media rather than relying on people to visit the site. Current projections for 2020 should give around 50,000 unique visitors.
The highest viewed news item for 2019: Codemasters Acquires Slightly Mad Studios, Project Cars Franchise.
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