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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
AGS JH25

Built by AGS and powered during 1991 by the Ford Cosworth DFR 2.5 V8. The JH25 and JH25B were identical in all but their name. The JH25B was used in twelve races during the 1991 season and saw little success, failing to qualify most of the season.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

SIMBIN have opened another studio in Sweden that is currently focused on an upcoming product.

Press statement:

SimBin opens a new studio in Falun, Sweden
As a key part of the SimBin growth strategy a new studio was opened in Falun, Sweden, on November 24.

Henrik Roos, CEO and Peter “Poker” Wallenberg Jr, Member of the board, handled the scissors very well cutting the ribbon in front of a 100 guests that had joined SimBin at the opening ceremony.

– The main reason for the choice of location is the cooperation with Tension Graphics that has one of the top Game Developer schools in the Nordic region says Henrik Roos. This is an excellent way for SimBin to get close access to recruiting.

– In addition the local authorities have been easy to cooperate with and they have welcomed SimBin with open arms, says Magnus Ling, SimBin CCO.

The main goal for the studio is to develop full game productions for a specific platform. The Falun studio is already fully occupied in a project where more information will be revealed over time.

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