Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Milestone today released their second update for the PC version of their MotoGP 21 bike simulation a couple of weeks after the first. Quite pleased to see that it mentions AI, but I haven’t been able to check yet whether this means they have fixed the terrible problems the AI had in actually finishing full length races… Fingers crossed?
– Added Editable Camera Angle
– MotoGP™ riders and bikes updated to the 2021 season
– New riding help: Autodrive for Long Lap Penalty
– Added 3 new patterns for custom suits
– Career Mode: Re-tuning of the skill of the riders of the Junior Team
– Career Mode: Re-tuning of the progressions values of the riders of the Junior Team
– Career Mode: Re-tuning of the reliability of the riders of the Junior Team
– Several fixes on the Neural AI
– Minor fixes
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