If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone today released their second update for the PC version of their MotoGP 21 bike simulation a couple of weeks after the first. Quite pleased to see that it mentions AI, but I haven’t been able to check yet whether this means they have fixed the terrible problems the AI had in actually finishing full length races… Fingers crossed?
– Added Editable Camera Angle
– MotoGP™ riders and bikes updated to the 2021 season
– New riding help: Autodrive for Long Lap Penalty
– Added 3 new patterns for custom suits
– Career Mode: Re-tuning of the skill of the riders of the Junior Team
– Career Mode: Re-tuning of the progressions values of the riders of the Junior Team
– Career Mode: Re-tuning of the reliability of the riders of the Junior Team
– Several fixes on the Neural AI
– Minor fixes
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