Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Milestone have today released an update for their new Superbike title that does unfortunately not fix most of the issues I have seen, and I have seen noted by others.
Patch notes:
– Career mode: points attribution issue in Race 1 and Superpole Race fixed.
Now points are assigned based on the final standing of the related session (please note: this fix needs a new race week-end to be operative. In progress race week-ends won’t be affected by the fix).
– Tissot Superpole Race: Guided Setup option is now available.
– Team performance value is now correctly displayed in the selection menu pages
– Minor fixes
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