Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone have today released an update for their new Superbike title that does unfortunately not fix most of the issues I have seen, and I have seen noted by others.
Patch notes:
– Career mode: points attribution issue in Race 1 and Superpole Race fixed.
Now points are assigned based on the final standing of the related session (please note: this fix needs a new race week-end to be operative. In progress race week-ends won’t be affected by the fix).
– Tissot Superpole Race: Guided Setup option is now available.
– Team performance value is now correctly displayed in the selection menu pages
– Minor fixes
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