Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Embracer, the parent company of Milestone, Plaion and Saber, has announced that the ongoing restructuring and layoffs totaling 904 people has reduced their debt to $1.4 billion. They have improved 31% in a year, with a 13% rise in net sales, too.
The company has reviewed upcoming games, projects under Plaion and Saber affected, and while nothing is mentioned of Milestone I think anyone reporting news will have noticed a significant reduction in product support and marketing. A clear example would be the re-born Superbike “franchise” that was announced, released, barely patched and abandoned (one title isn’t a franchise) back in 2022.
The company warned more layoffs and cost reductions should be expected.
4 replies
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →