Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Jon Denton, Tim Wheatley and Simon Croft discuss their experiences with team management games and simulation, and whether modern games like Frontier’s F1 Manager get the job done. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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