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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around untapped opportunities for realism and marketing methods past and present. Simulations mentioned vary, but include Richard Burns Rally, World Sports Cars and Racing Legends. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.

Music by Matthew Wright.

00:00 – Introduction of Jon Denton, Tim Wheatley and Simon Croft.
01:16 – Tim and Jon discuss Grand Prix Legends and Revs as their ‘most recently raced’ sims. Simon talks Wreckfest and Mario Kart.
16:48 – Simon and the guys talk about extending simulation physics into historically non-simulation game genres. Discussion covers Stunt Car Racer, Driver, Carmageddon, Grand Theft Auto, The Need for Speed and ExoCross.
41:28 – Tim and the guys discuss the differences in how titles used to be marketed past versus present. Discussion covers multiple historic titles along with rFactor 2 under Image Space Incorporated, the cancelled NASCAR Racing 3, Richard Burns Rally, iRacing and the never-released World Sports Cars and Racing Legends.
1:06:40 – Continuing the discussion on marketing above, Tim discusses then asks what marketing effort did the best job of selling a product to them. Tim brings up Grand Prix Legends and Frontier: Elite 2. Jon mentions Formula One Grand Prix. Simon highlights Bizarre Creations’ PlayStation release of Formula 1 and Mobil 1 Rally Championship.
1:12:48 – Outro.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.