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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

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IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around untapped opportunities for realism and marketing methods past and present. Simulations mentioned vary, but include Richard Burns Rally, World Sports Cars and Racing Legends. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.

Music by Matthew Wright.

00:00 – Introduction of Jon Denton, Tim Wheatley and Simon Croft.
01:16 – Tim and Jon discuss Grand Prix Legends and Revs as their ‘most recently raced’ sims. Simon talks Wreckfest and Mario Kart.
16:48 – Simon and the guys talk about extending simulation physics into historically non-simulation game genres. Discussion covers Stunt Car Racer, Driver, Carmageddon, Grand Theft Auto, The Need for Speed and ExoCross.
41:28 – Tim and the guys discuss the differences in how titles used to be marketed past versus present. Discussion covers multiple historic titles along with rFactor 2 under Image Space Incorporated, the cancelled NASCAR Racing 3, Richard Burns Rally, iRacing and the never-released World Sports Cars and Racing Legends.
1:06:40 – Continuing the discussion on marketing above, Tim discusses then asks what marketing effort did the best job of selling a product to them. Tim brings up Grand Prix Legends and Frontier: Elite 2. Jon mentions Formula One Grand Prix. Simon highlights Bizarre Creations’ PlayStation release of Formula 1 and Mobil 1 Rally Championship.
1:12:48 – Outro.

 
 
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