Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Just two days after a small patch, Milestone have released a bigger patch that takes care of some of the release day issues users were raising. Check out the notes below.
Changelog:
ENDURANCE
Race ranking management after a pit stop has been fixed
The widget showing the AI fuel percentage has been fixed: it’s more accurate now
AI lap calculation with rewind has been fixed
Improved AI pit stop strategies
Incorrect ranking during the last lap has been fixedEDITOR
Added the square shape in the sticker selection pageCAREER
The issue that prevented proceeding with the game during Act 3 (European RM 1000 Championship) has been fixed
Replay issues for qualifying races have been fixedMISCELLANEOUS
Minor fixes