As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Just two days after a small patch, Milestone have released a bigger patch that takes care of some of the release day issues users were raising. Check out the notes below.
Changelog:
ENDURANCE
Race ranking management after a pit stop has been fixed
The widget showing the AI fuel percentage has been fixed: it’s more accurate now
AI lap calculation with rewind has been fixed
Improved AI pit stop strategies
Incorrect ranking during the last lap has been fixedEDITOR
Added the square shape in the sticker selection pageCAREER
The issue that prevented proceeding with the game during Act 3 (European RM 1000 Championship) has been fixed
Replay issues for qualifying races have been fixedMISCELLANEOUS
Minor fixes
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