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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Milestone have released a patch for RIDE 5 that includes a number of AI updates of various types along with a track cutting fix and a couple of lines that both say “minor fixes”.

Changes:

– Fix AI lap calculation on troublesome tracks (Andalucia and Cadwell Park).
– Fix on AI tire management logic after race restart
– Improvement to AI pit management logic.
– Minor fixes
– Fix PP Kawasaki ZX-10R 2008
– Removed the possibility of the cut in turn 6 on Tsukuba in time trial: the Leaderboards will be reset
– Minor Fixes

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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