Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Warthog and SCi Games today put up patch v1.02 for download, fixing a number of issues users had reported back since initial release. The update includes split executables and your system should run one or the other depending on whether your processor supports SSE or not.
Here are the full release notes:
Bug fixes:
———–
* The redbull animation (cans sticking out of the arms…)
* AMD crashes for people having processors not supporting SSE (now tested over here and it seems to work fine). Installer detects if the processor supports SSE and installs the right exe for RBR depending on this.
* Smashed windshield is no longer black.
* Slow-downs in replays should now be fixed.
* Option to invert steering axis (Set the desired axis to change to true in the input.ini file).
* The glass shader bug reported by www.richardburnsrally.de is now fixed.Extra:
——
* Optimization of the cubic map which improves the frame-rate.
* All scripts are now included in misc.rbz and scripts.rbz.
* Modding DLL (A readme document will be released soon.)
* Audio tweak. Comments below:New Features
————–
* Amplitude edit on some specific types of samples.
* Force number of audio channels to use.
* 10-Band Equalizer on the engine soundFixes
—–
* Enabled enviormental reflections ( Disabled in 1.01 ).
* Fixed broken door effect.( Disabled in 1.01 )
* Fixed transmission amplitude. ( To loud in 1.01 ).Important
———–
* Read the audio.ini file for more information on the new features.Workarounds:
————-
Q: Black mipmap lines appear in the road.
A: The black lines appearing on the road is caused by the users forcing the driver to use AF (Anisotrophic Filtering) and/or FSAA (Fullscreen Anti Alias). By default it is set to be application controlled, which the game works fine with. This can have other graphical side effects, such as poor looking fonts and 2D graphics, because if you force to use these techniques they are applied to everything that is rendered instead of the application selecting where to use it. Also it does degrade the performance.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →