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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Along with a press release that reads suspiciously alike the one published last November that announced an “early 2004” release that was again pushed back to this Summer, SCi have released another batch of screenshots:

Press statement:

RICHARD BURNS RALLY
Rally games are about to receive a major shakedown

World Champion Richard Burns, Britain’s top rally driver for the past three seasons, in association with SCi Games is pleased to announce the first game in the RICHARD BURNS RALLY series to be released in Summer 2004.

RICHARD BURNS RALLY is the first true rally simulation game, bringing the most realistic and exhilarating rally experience to all major gaming platforms. This true to life rallying requires tactics, intelligence and perseverance as well as speed, aggression and risk taking.

Beginning at the Forest Experience Rally School in North Wales, Richard and co-driver Robert Reid will tutor each player in the tactics, preparation and skills required for rally driving, before the player joins a team and embarks on his career as a rally driver. There are additional game modes including a Richard Burns Challenge, where players get the chance to go head to head with Richard Burns and a 4-player ‘hot-seat’ multi-player gaming.

Adding a new level of realism, RICHARD BURNS RALLY includes:

* Unparalleled engine simulation modelled on genuine automotive information and individual car specs
* Simulated car handling for a truly authentic feel
* Pace notes authored by Robert Reid
* Unique three dimensional track generation system, incorporating; potholes, rocks, puddles and ruts, with realistic depth and effects on the track and the cars
* Truly dynamic and random weather all effecting the track and the car
* Accurate car damage from engine fires and fuel leaks to brake loss and bodywork damage
* Interactive ‘real-time’ service park with component based repair system
* AI opponents with varying personalities and styles, resulting in different race results and crashes
* Realistic spectators, who cheer as you speed past, sometimes stray onto the track, but will also help roll your car back if you venture off-road
* Helicopter rescues from un-salvageable accidents

With a selection of cars to choose from including; Peugeot 206 WRC 1999, CITROEN XSARA T4 version 2000 and Subaru Impreza WRX 2000 and set over a number of official Rally circuits from Britain and Japan to Lapland and the French Alps. RICHARD BURNS RALLY will offer game fans a totally new experience in Rally games. Released on PS2, XBox and PC Summer 2004.

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