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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

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Formula One Grand Prix

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Studio 397 have released some hotfix updates for their software as well as the Laguna Seca track and BTCC Infiniti, BTCC Corolla and Formula Pro cars.

ID 9131102

-Fixed driver labels not toggling in monitor
-Fixed sounds not playing if sample setting is too low
-Fixed shift protection sounds (would only play once, until you shifted into a different gear)
-Updated real road to allow road temperature to interact with water

Laguna Seca V1.17

Tweaked anti cut and corkscrew apex 1 curbs
Fixed some floating bushes
Tweaked Second Apex Corkscrew Curbs
Faster AI settings
Fixed Heavy.rrbin profile not loading
AI tweaks to corridors in pitlane and pit exit
Fixed AI braking joining pit lane and improved AI line at corner after limiter
Reduced Pit Speed Limit to 45mph
Tweaked AI to reduce chance of AI hitting fence when leaving rear paddock
Removed collisions from Pit Lane props
Fixed secondary map tiling on corkscrew adv panel

Infiniti Q50 2020 1.11

Fixed gap in wheel
Steering wheel fix
Fixed missing turbo sound
Fixed typo in sound file
Added different graphical tire compounds
Increased AI grip
Sped AI up a bit to match Toyota
Reworked volume levels for grass, gravel and brakes

Toyota Corolla 2020 1.13

Fixed issue on chassis model
Made texture behind front grill darker
Fixed missing sound
Fixed typo in sound file
Increased amount of dirt visible on internal windows
Added graphical tire compounds
Fixed rim and rim blur
Increased AI grip
Increased AI speed
Reworked volume levels for grass, gravel and brakes

Formula Pro 1.21

Removed old SFX files
Reworked volume of grass and brakes
Increased external volumes in cockpit view

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