Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Yesterday Competition Company released an update for their closed Rennsport Beta. Check out the build notes below.
Changelog
General
– Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
– Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
– Fixed problem with car wheels picking color from objects nearby
– Increased max allowed connection bandwidth between server and clientsLiveries
– Updated R1 liveries’ thumbnails
– Fixed problem with Team Redline liveries not using correct IDsTracks
General
– Updated banners on all available tracksNürburgring
– Fixed problems with culling when using non-epic video settingsUI
– In-game leaderboards can now show 15 players before switching to “compressed” mode
– Incident points for followed player are not displayed to spectators
– Fixed problem with yellow flag warning sometimes not displaying text correctly
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →