As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Yesterday Competition Company released an update for their closed Rennsport Beta. Check out the build notes below.
Changelog
General
– Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
– Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
– Fixed problem with car wheels picking color from objects nearby
– Increased max allowed connection bandwidth between server and clientsLiveries
– Updated R1 liveries’ thumbnails
– Fixed problem with Team Redline liveries not using correct IDsTracks
General
– Updated banners on all available tracksNürburgring
– Fixed problems with culling when using non-epic video settingsUI
– In-game leaderboards can now show 15 players before switching to “compressed” mode
– Incident points for followed player are not displayed to spectators
– Fixed problem with yellow flag warning sometimes not displaying text correctly
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