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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Yesterday Competition Company released an update for their closed Rennsport Beta. Check out the build notes below.

Changelog

General
– Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
– Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
– Fixed problem with car wheels picking color from objects nearby
– Increased max allowed connection bandwidth between server and clients

Liveries
– Updated R1 liveries’ thumbnails
– Fixed problem with Team Redline liveries not using correct IDs

Tracks

General
– Updated banners on all available tracks

Nürburgring
– Fixed problems with culling when using non-epic video settings

UI
– In-game leaderboards can now show 15 players before switching to “compressed” mode
– Incident points for followed player are not displayed to spectators
– Fixed problem with yellow flag warning sometimes not displaying text correctly

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