If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Yesterday Competition Company released an update for their closed Rennsport Beta. Check out the build notes below.
Changelog
General
– Introduced fix for game freezing (and crashing) due to potential deadlocks encountered by the RenderThread
– Fixed issue with vehicles sometimes becoming invisible for the owning players for modes with players being hidden from each other
– Fixed problem with car wheels picking color from objects nearby
– Increased max allowed connection bandwidth between server and clientsLiveries
– Updated R1 liveries’ thumbnails
– Fixed problem with Team Redline liveries not using correct IDsTracks
General
– Updated banners on all available tracksNürburgring
– Fixed problems with culling when using non-epic video settingsUI
– In-game leaderboards can now show 15 players before switching to “compressed” mode
– Incident points for followed player are not displayed to spectators
– Fixed problem with yellow flag warning sometimes not displaying text correctly