Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The 2019 Racing Point RP19 was designed initially by the Force India team that they replaced in the championship. It was slightly less competitive that the previous years car, possibly due to the fact that development had slowed during the financial uncertainty during the 2018 administration and financial rescue process. It had a best finish of fourth-place in Germany.
First seen in sim racing with F1 2019: