As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kitt Peak have released an update for Racing Days R that fixes an issue with QuickTimeVR 2.1. The software is now compatible with Mac OS 8:
System8など新しいシステムで採用されたQuickTime3.0に含まれるQuickTimeVR2.1との互換性の問題で終了時にシステムエラーとなっていました。
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