Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
KW Studios (the newly named Sector 3 Studios) deployed an update today that includes a complete P1 and P2 physics overhaul that requires you to delete your old P1/P2 setups and load the default setup before making new changes, as they won’t be compatible with the new physics.
Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107
Changelog:
Shared Memory API – Fixed an issue with pit menu states
BMW M235i – Slight reduction of fuel consumption
Electric vehicles – Fixed various issues introduced while adding support for hybrid engines
GT2’s -Equalised fuel consumptions
P1 & P2 – Complete physics overhaul (leaderboards wiped)
WTCC TC1’s – AI improvements, equalised gear ratios
Zakspeed Capri – Increased rear wing downforce at 10 degrees yaw
Bilster Berg – Fixed cut detection around the pitlane entrance of the West layout
Daytona – Slight reduction of grip levels all around the track (leaderboard wiped)
TT Assen – Increase of grip levels all around the track
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