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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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First seen in sim racing with GP2 (1996).

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Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Tim Wheatley

Sector3 updated Raceroom this morning, reworking the GT4 car balance of power and making both the Opel Astra TCR and Vålerbanen. I don’t really know if Vålerbanen has ever been seen in sim racing before (I haven’t indexed the content in either of the DICE-developed Swedish Touring Car titles yet), but it looks like an interesting track.

Trailer:

Update details:

Download size = 1.7 GB
Client version = 0.9.2.43
Client BuildID = 6785299
Dedi version = 75.0.1299
Dedi BuildID = 6785264

GT4 Base BOP rework:
(all GT4 leaderboards were cleared)

All cars – Reduced differences in fuel usage / Fuel tank capacities
All cars – Slight reduction of torque and tyre grip
All cars – Default tyre pressure changes to improve consistency on longer runs.
BMW M4 GT4 – Reduced downforce
KTM – Slightly less downforce on the front, slightly more drag
Lotus Evora – Power increase
Porsche 718 – Increased downforce, increased drag, increased torque, reduced weight
Porsche 981 MR – Reduced torque, reduced downforce, increased weight

Other changes:

Added content for upcoming ADAC GT3 and GT4 esport series
Added content for upcoming store releases
Fixed dark cars on Road America when real time reflections were disabled.
Spectator – Fixed Qualifying results disappearing from broadcast overlays as soon as the session timer hits zero.
Spectator – Made the steering animations smooth while looking at cockpit onboard cameras
Rolling Starts – Fixed an issue with H-shifting where the car would make unnecessary gearshifts while under AI control if shifter was not in 1st or Neutral.
Rolling Starts – Fixed the last reported issues with regards to players disconnecting from the starting grid, causing some traffic jams.
Dedicated Server – Fixed an issue with results from race 1 being duplicated.
Dedicated Server – Fixed pitstops not always registering in results files
Pitlane speed limiter – Helped with some players still getting caught going above 60kph limits after accelerating a lot and overshooting the limit by making throttle fade out when approaching the speed limit.
Single Player Championships – Fixed an issue where an “Invalid lap” would be presented at the start of a race.

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Raceroom

RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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