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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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As previewed with a whopping 36 screenshots a few days back, Sector3 have now released their WTCR 2020 Car Pack, including seven cars and 33 liveries.

Cars included:
Honda Civic TCR
Renault Mégane RS TCR
CUPRA Leon Competición
Hyundai i30 N TCR
Lynk & Co 03 TCR
Alfa Romeo Giulietta TCR
Audi RS 3 LMS

The software itself was also updated in what appears to be quite an extensive list of bugfixes and tweaks.

Update details:
Download size = 1.7 GB
Client version = 0.9.2.29
Client BuildID = 6291963
Dedi version = 72.0.1261
Dedi BuildID = 6291978

Changelog:

Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
Pit limiter – Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
Sounds – Reduced volume of ground scraping effects by 4 dB.
Controllers – Added a profile for another variant of the Logitech G923
Aquila – Dampers tuned to improve handling over bumps
Audi TT cup – Dampers tuned to improve handling over bumps
BMW M6 GT3 – Dampers tuned to improve handling over bumps
Chevrolet Corvette Z06R GT3 – Reduced engine heating, increased radiator cooling
DTM 14/15/16 – Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
DTM 2020 – Increased trail and scrub radius
Formula RaceRoom 90 – Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
Formula RaceRoom X-17 – 5 engine maps added
Group C car class – Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
GT1 car class – 5 engine maps added
GT2 car class – Balanced dampers high/low & front/rear
GT3 car classes – Reduced fuel use disparities across all car models
GT4 car class – Rebalanced dampers (equalised front/rear use splits),
KTM X-bow GT4 – Added 1 extra tooth to final drive ratio
Nissan Skyline Group A – Dampers tuned to improve handling over bumps
Volvo 240T Group A – Dampers tuned to improve handling over bumps
Porsche 911 GT3 R (2019) – Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
Porsche 911 RSR – Increased adjustment range for camber angles and spring selection
Porsche 934 RSR – Dampers tuned to improve handling over bumps
Porsche 964 Carrera – Dampers tuned to improve handling over bumps
Silhouettes car class – Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
WTCC 2013 – Increased radiator cooling for all cars
WTCR car classes – Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
Aragon – Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
Bathurst – Tweaks to AI speed and raceline
Daytona Road Course – Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
Hungaroring – Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
Imola – Tweaks to AI’s raceline so they don’t run wide before the last turn
Norisring – Tweaks to AI’s lap 1 behaviour in T1 and T2.
Sepang – Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
Twin-Ring Motegi – Moved the spawn location of time attack and private qualifying sessions
Zolder – Moved the spawn location of time attack and private qualifying sessions
Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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