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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

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Charlotte Motor Speedway

Charlotte Motor Speedway, formerly Lowe’s Motor Speedway, is a motorsports complex built in 1959 by Bruton Smith located in Concord, North Carolina, United States.

First seen in sim racing with NASCAR Racing (1994).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Very nice amount of updates, fixes and changes in the notes (below).

Raceroom are also having a sale with 50% off all content items and 25% off all packs of content. Seems like an ideal time to add to your Raceroom content collection!

Changelist:

Dedicated server – Added UI elements to API controls for restarting current session and send out penalties to players. These currently have some known issues such as not resetting incident points on a race restart, or skipping the garage phase and restarting straight to the grid.
Dedicated server – Potential fix for some users getting kicked for high latency after a session switch.
Dedicated server – Fixed an issue where a penalty received by a player in the first race session would still be applied in the second race session.
Shared Memory – Added incident points data. Updated minor version to 7. (retrocompatible)
Controllers – Some Thrustmaster wheels were reportedly acting up with flatspot effects after a recent firmware update (30). Default profiles have it turned off as a consequence until resolved.
Physics – Fixed an issue with friction heat calculations where you could see tire temperatures rise unexpectedly at low speeds
Physics – Changed Ignition / Starter logic so that if you have those controls bount to buttons, you now have to press and maintain the Starter button until the engine is fully started.
Sounds – Road noise volume slider range now properly offers 0-100% range
Sounds – Fixed the last occurrences of hearing sudden high revs / hitting limiter from other cars while watching replays or spectating multiplayer races
Gameplay – “Position Bar Relative” setting caused some position bar issue in multiplayer where the same name would be repeated in all the boxes when that option was enabled. As a quick fix, we temporarily disabled this feature and forced it to be disabled.

Content updates:

AMG-Mercedes C-Klasse DTM 1995 – Tuned high-speed damping
Audi TT RS VLN – Tuned high-speed damping
BMW 320 Turbo (Gr. 5) – Increased radiator cooling
BMW M1 (Procar & Group 4) – Added onboard cameras (accessible through pressing Home key or through the broadcast overlay controls when spectating a race)
Cougar C14-2 – Fixed a typo that made this car use default damage values instead of specific ones.
DTM 13/14/15/16 – AI behaviour improvements & updates to their fuel predictions. Increased differential locking and drivetrain oscillations to stop rev dropping due to wheel speed differences.
Formula RaceRoom Junior – Tune high-speed damping
Group C – Tuned high-speed damping, increased front view swing arm length and decreased the rear.
GTR1 – AI behaviour improvements
GTR3 – Reduced peak camber angles, reduced tyre heating. Old generation GT3 cars are now more closely BOP’d with the more recent models. Updated AI tyre wear to match player’s better.
GTR4 – Tweaks to brake cooling, tuned dampers, further BOP adjustments and improvements to default car setups.
Porsche 911 Carrera Cup (964) – Improved default car setup and equalised front/rear tyre heating
Porsche 911 RSR 2019 – Improved default car setup and reduced tyre heating. AI behaviour improvements. Softer anti-roll bars, tuned dampers, reduced rear braking power slightly. Increased downshift blipping.
Porsche 934 Turbo RSR – AI behaviour improvements
Porsche Cayman GT4 Clubsport – Tweaks to brake cooling, tuned dampers, reduced tyre heating and tweaks to tyre camber behaviours (rear tyre now require less)
Touring Classics – Updated tyres, suspension adjustments (softer overall), balance of performance adjustments, and AI behaviour improvements
Tracks – tweaked initial fuel consumption estimates to improve/fix some questionable AI strategic decisions.
Tweaked fuel consumption estimates for various cars. (reminder that once a lap has been completed, the estimates are replaced with actual recorded values)
WTCR – smoothed rev limiters and pit limiters, AI behaviour improvements (calmed them down in fast turns)
Hungaroring – New additions to the real track are now implemented: a new pitbuilding, updated runoff areas, new curbs, pitwall paint, medical building.

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Raceroom

RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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