Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Sector3 published a screenshot of the 2016 DTM car at Spa on their Facebook today, talking of their excitement to bring us the 2020 version. Here are a few more screenshots of that 2016 model for you to drool over. No release date mentioned as of yet for the 2020 version…
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →