Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Sector3 published a screenshot of the 2016 DTM car at Spa on their Facebook today, talking of their excitement to bring us the 2020 version. Here are a few more screenshots of that 2016 model for you to drool over. No release date mentioned as of yet for the 2020 version…
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