Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Raceroom developer Sector3 announced today on social media that their upcoming June, 2021 release will include all-new force feedback. This brand-new development comes along with all the previously announced parts of the next big update.
The new FFB makes each car feel different by taking steering geometry into account and includes 100% physics based calculations that are based off tire forces, gyroscopic effects and the contact patch.
The settings page (below) allows users to tweak the force feedback within parameters that still give the effect the developer intends.
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.