Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Raceroom developer Sector3 announced today on social media that their upcoming June, 2021 release will include all-new force feedback. This brand-new development comes along with all the previously announced parts of the next big update.
The new FFB makes each car feel different by taking steering geometry into account and includes 100% physics based calculations that are based off tire forces, gyroscopic effects and the contact patch.
The settings page (below) allows users to tweak the force feedback within parameters that still give the effect the developer intends.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →