If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Raceroom developer Sector3 announced today on social media that their upcoming June, 2021 release will include all-new force feedback. This brand-new development comes along with all the previously announced parts of the next big update.
The new FFB makes each car feel different by taking steering geometry into account and includes 100% physics based calculations that are based off tire forces, gyroscopic effects and the contact patch.
The settings page (below) allows users to tweak the force feedback within parameters that still give the effect the developer intends.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →