If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Raceroom developer Sector3 announced today on social media that their upcoming June, 2021 release will include all-new force feedback. This brand-new development comes along with all the previously announced parts of the next big update.
The new FFB makes each car feel different by taking steering geometry into account and includes 100% physics based calculations that are based off tire forces, gyroscopic effects and the contact patch.
The settings page (below) allows users to tweak the force feedback within parameters that still give the effect the developer intends.
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