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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Sector3 have updated Raceroom to Client ID 0.9.2.34. This looks like a fairly broad set of fixes to various content and software issues.

Update details:
Download size = 400MB
Client version = 0.9.2.34
Client BuildID = 6399979
Dedi version = 73.0.1283
Dedi BuildID = 6400111

Changelog:

Dedicated server: Added Power Restrictor as a BOP tool for the car model selection tree. Range is 90.0% to 100.0% and rules over the final power output of the car engine.
Dedicated server: Added a Spectator Whitelist to allow blocking of any undesired spectator client. Leaving the whitelist empty will result in anyone being allowed to spectate.
Added BOP values to the car selection screen upon joining a multiplayer session.
Various improvements to rolling starts for a smoother experience
Fixed setup no longer allows Tyre Pressure modifications
Audi TT cup – High speed damper tuning, AI slowed down in fast corners
BMW M3 E30 (Touring Classics) – Calmed down the rear as it was a bit too tail-happy
CUPRA e-racer – Rebalanced high speed damping, increased mechanical trail and reduced rear bump steer.
DTM 1992 & Touring Classics – Increased pneumatic trail
DTM 2014,2015,2016 – Longer default final drive ratio for Nuerburgring
DTM 2020 – Decreased pneumatic trail, increased mechanical trail, equalised damper zero nodes and rebalanced dampers.
Fabcar 935 – Resized wheels so the car is now looking correct, adjusted physics to match.
GT2 – All cars – High speed damper tuning
GTR3 – All cars – High speed damper fine tune and adjusted some mechanical trail values to reduce excessive steering forces
GTR4 – All cars – Updated slip angle and camber calculations to bring them into line with GT3’s.
Lotus GT4 – Reduced front axle dynamic camber
NSU TTS – Physics update: Tyres V4.1 (2 compounds available), reduced brake power, reduced fuel consumption and general handling polish.
Porsche 911 GT3 Cup – Rebalanced high-speed damping
Renault Megane TCR – New cockpit sounds
Tatuus F4 – Physics updates and new sounds for it too.
VW Golf WTCR – Fixed damage sensitivity of this car that was a bit wild
VW Scirocco Group 2 – Longer final drive ratio for RedBull Ring Short (Suedschleife)
WTCC TC1 (2014, 2015, 2016, 2017) – Increased mechanical trail, updated fuel use estimates, rebalanced high speed damping thresholds and rates, increased radiator cooling
WTCR – BOP adjusted, some default setup tweaks for the Honda (leaderboards were wiped)
Dubai – Fixed AI using way too much curb
Mid-Ohio – Fixed rolling starts that were starting too close to Start line.
Silverstone GP layout – New AI raceline, pitlane AI path and improved hotlap spawn location
Spa-Francorchamps – Attempt at improving on AI traffic jams noticed in the GP pitlane entrance. Tweaked AI behaviour so they use less curbs and better respect track limits.
Weathertec Laguna Seca – Fixed rolling starts that were starting too close to Start line.

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