As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Sector3 have deployed a patch for their June update that fixes some issues with the force feedback and menus (both of which received significant changes in the recent update).
Update details:
Download size = 100MB
Client version = 0.9.3.008
Client BuildID = 6925412
FFB – Stationary friction effect now fully turns off when it is set to 0%
FFB – Fixed reports of “no FFB” for some wheelbases. Users experiencing no FFB should try to reset to the default profile for their wheelbase after this update.
Possible fix for an issue spotted at the end of race session where cars could be seen shooting into the air.
Menus – Added icon helpers to garage menu buttons
Menus – Disabled jumping to keys when pressed in keybinds as a temporary fix for pedal signal jitters registered sometimes at the same time as buttons
Menus – Fixed a typo in German localization for “Geist anzeigen”
DTM 2020 – Tweaks to differential
Group C – Tweaks to differential
Porsche 911 RSR GTE – Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
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