Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Sector3 yesterday released an update for their Raceroom simulation. They also announced an official DTM eSports championship and (unless I misunderstand) that the new DTM 2020 car is free to entrants.
Update details:
Download size = 500MB
Client version = 0.9.0.987
Client BuildID = 5471906
Dedi version = 66.0.1185
Dedi BuildID = 5471940
Changelist:
DTM 2020 – Tweaks to their handling and default car setup after feedback from DTM driver.
Porsche 911 GT3 Cup – Tweaks to its new sounds
Suzuka – Updated the track to 2020 visuals. (note: HUD track map is currently off-sync, will be fixed as soon as possible)
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