Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
YouTuber Chris Haye has uploaded a video showing off some of the upcoming camera view changes that will be a part of the new UI.
Frankly, it looks brilliant. You can do almost anything I can imagine and the keyframing looks fantastic. Chris does a fabulous job of showcasing them and outlining the basics…
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