Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I answered some questions in a short interview for Motor Sport Magazine probably over a year ago that has recently been used in a profile of David Kaemmer and iRacing in the October, 2021 issue of the publication. You can click here to read it online.
Quite cool to have someone look back at the ‘glory days’ of the RSC Forums and sim racing as a whole. You can see the applicable paragraphs in the image below: