Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
I answered some questions in a short interview for Motor Sport Magazine probably over a year ago that has recently been used in a profile of David Kaemmer and iRacing in the October, 2021 issue of the publication. You can click here to read it online.
Quite cool to have someone look back at the ‘glory days’ of the RSC Forums and sim racing as a whole. You can see the applicable paragraphs in the image below:
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