If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
I answered some questions in a short interview for Motor Sport Magazine probably over a year ago that has recently been used in a profile of David Kaemmer and iRacing in the October, 2021 issue of the publication. You can click here to read it online.
Quite cool to have someone look back at the ‘glory days’ of the RSC Forums and sim racing as a whole. You can see the applicable paragraphs in the image below:
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