Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
DLC was purchased. Quick video showing both the cars. It was very easy to feel the differences in handling between these two vehicles. The Subaru has much nicer handling, is easier to slide when you want it to. The Ford Focus might actually be faster, but it’s hard as hell to drive because it’s so very responsive to input and ultimately hard to man-handle into a slide. Either way, there was nothing to pick between them in terms of stage time.