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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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As reported over on GameCenter: upcoming racing titles by Psygnosis will support the Rendition Verite chip for graphics processing.

Here is the text from their article:

Good news for those looking for arcade-style action on their PC. Rendition, maker of the Vérité 3D graphics chip, has announced that Psygnosis is optimizing several of its 3D game titles for the Vérité chip. Psygnosis’ first Rendition-ready games are slated to be the futuristic racer WipeOut XL and Indy car simulation Formula 1.

What will this mean for gamers? Select Psygnosis PC titles that support graphics cards with the Vérité chip, such as an upcoming card from Number Nine, will now run faster, look better, and as a result, be more fun to play. The idea is to bring to your PC the 3D graphics you know and love on your console machines, such as the Saturn and PlayStation. Expect Vérité-based 3D graphics cards to sell in the $250 range.

Rendition representative Tami Bhaumik says more companies will announce their support for the Vérité and join the likes of Activision, Eidos Interactive, Gremlin Interactive, id Software, Interplay, and Psygnosis. Unfortunately, while deals are being hammered out, additional information is embargoed. Even so, Rendition’s current, marquee developer lineup suggests that the developer community has hopes for Rendition’s 3D solution and believes it will power a number of OEM cards, which will land in the hands of many early 3D adopters.

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