If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Slightly Mad Studios today announced on social media that Steam will de-list Project Cars 1 on October 3, 2022 and Project Cars 2 on September 21, 2022 due to licensing.
What this means, in real terms, is that those titles no longer bring in enough revenue for the developer to renew the licenses. However, if you purchase the titles now then you should still get access to the full-featured titles and content long past that deadline. This is the same reason why you can still buy Steam keys for de-listed F1 titles from Codemasters and use them to activate the product you can no longer buy via Steam itself.
If you’re interested in buying a PCARS2 Steam key from a legal source and want to help RSC at the same time, check out Humble. (This is an affiliate key that gives RSC a percentage of the sale).