Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
On Saturday Piboso released another update (the first since February) for the GP Bikes simulation that fixes server replays and includes a number of new features such as a widescreen UI, service list filters in the UI and a number of other items you can see listed below:
fix: custom layout objects collisions
fix: bike stands in the mods folder
fix: support for more than two controllers with the same name
fix: dedicated server replays
fix: track paint in dedicated servers
fix: rider dangling leg animation
fix: user interface lists sorting
new: steer damper garage setting
new: stability helper
new: track marker
new: widescreen user interface
new: contacts list in replay
new: option to enable the environment sounds in the pit
new: servers list filters
new: replay interface redesign
new: user interface pull-downs search box
new: repetitions when keeping a user interface button pressed
new: updated pitboard model
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