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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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The August, 1998 issue of PC Zone had a small preview of the upcoming historic Trans-Am simulation from GT Interactive. There’s no new information other than the release date, which seems to have been brought forward from the original Spring, 1999 window.

If you’ve ever fancied yourself behind the wheel of a Ford Mustang, AMC Javelin, Plymouth Barracuda, Chevrolet Camaro, Pontiac Firebird or Trans Am, look out for GT Interactive’s Trans-Am Racing this October. It’s a 3D race sim that captures all the thrills and spills of the 1968-72 SCCA series. The developers insist that their physics model is the most accurate yet, and to help make the game accidents seem more realistic they even went to the extent of crashing the cars and analysing what happened. They also brag that their 16-player network option is unequalled by any other driving game.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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