Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
According to GameCenter, Papyrus have extended their CART licensing agreement and should ship a new CART Racing title in Spring, 1999.
Check out their news item:
Papyrus Design Group, a division of Sierra On-Line, recently extended its licensing agreement with CART (Championship Auto Racing Teams). Having secured the right to use the CART name and logos through the year 2003, Papyrus will develop a new CART sim (so far unnamed), scheduled for release in spring 1999.
Besides the recently released CART Racing (originally titled IndyCar Racing II), Papyrus has produced the NASCAR series and is currently at work on NASCAR Racing 3 and Grand Prix Legends.
The current CART Racing covers the same ground as the 1995 CART World Series Championship, using the same courses (in locales such as the United States, Canada, Brazil, and Japan), cars, drivers (such as Al Unser Jr., Bobby Rahal, and Paul Tracy), sponsors, and even billboards. The cars resemble actual CART racers, which have 850-horsepower engines and can attain speeds of more than 200 miles per hour.
To whet the road-hungry appetites of sim racers, Sierra is selling CART Racing for a suggested price of $29.95, and is even throwing in a $10 mail-in rebate with the games currently being shipped.
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