Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Following on from the recent developments by SK Chow that created a new editing tool for IndyCar Racing II, GPLaps Jake has developed a tool to interpret physics output from the simulation and turn them into force feedback values, effectively allowing the 1995 software to have modern force feedback. In a video posted on his YouTube channel, Jake detailed the process, and explained how to configure it.
He has released a package on GitHub.
View this video on YouTube: https://youtu.be/XVB49hHSEos and please consider subscribing to RSC’s main channel.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.