Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
A video featuring the “Vienna” track in New Star GP has been released that showcases the general gameplay offered in the current state of development. I honestly love the look as a big fan of Virtua Racing in the arcades, but do need them to take a serious look at the A.I. opponents racing lines, etc… They need some work.
View this video on YouTube: https://youtu.be/OFtXZPXcs1I and please consider subscribing to RSC’s main channel.
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