As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Nacon and RaceWard Studios yesterday announced that their upcoming RiMS Racing title will include music from The Bloody Beetroots and released the trailer below. The trailer is actually the best look we’ve had at some of the visuals of RiMS Racing, and has some pre-order details I hadn’t seen before as well, including 48 hours of early access and Bahrain.
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