Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 released a new opt-in release candidate yesterday for rFactor 2 as they work their way towards their next quarterly update.
Version ID: 9200370
Dedi: 9200376
Release notes:
General
Disabled Pit Exit violations by default on Ovals in none race sessions
Added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM
Fixed RRSHD generating everytime a track loads for improved load times
Support for up to 16 input devices
Fixed AI regression in RCGraphics
Fixed orange ambient bugUI
Added description/tooltip to Tender Springs setup
Improved description/tooltip for Traction Control and ABS
Fixed alphabetical sorting of opponent filters and opponents list
Fixed race countdown timer format for duration longer than one minutePhysics
Added a toggle to load temperatures from real road files on main game/moddev/ded
Fixed ride height when using tender springs
Fixed ABS/TC aid through settingsSound
Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions
Fixed other cars crashing online playing crashing sounds on the player car
Fixed HRTF selection
Fixed a rare crash when crashing sounds playModding
Fixed crash when no AIW file present
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