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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Studio 397 released a new opt-in release candidate yesterday for rFactor 2 as they work their way towards their next quarterly update.

Version ID: 9200370
Dedi: 9200376

Release notes:

General
Disabled Pit Exit violations by default on Ovals in none race sessions
Added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM
Fixed RRSHD generating everytime a track loads for improved load times
Support for up to 16 input devices
Fixed AI regression in RC

Graphics
Fixed orange ambient bug

UI
Added description/tooltip to Tender Springs setup
Improved description/tooltip for Traction Control and ABS
Fixed alphabetical sorting of opponent filters and opponents list
Fixed race countdown timer format for duration longer than one minute

Physics
Added a toggle to load temperatures from real road files on main game/moddev/ded
Fixed ride height when using tender springs
Fixed ABS/TC aid through settings

Sound
Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions
Fixed other cars crashing online playing crashing sounds on the player car
Fixed HRTF selection
Fixed a rare crash when crashing sounds play

Modding
Fixed crash when no AIW file present

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