If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 released a new opt-in release candidate yesterday for rFactor 2 as they work their way towards their next quarterly update.
Version ID: 9200370
Dedi: 9200376
Release notes:
General
Disabled Pit Exit violations by default on Ovals in none race sessions
Added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM
Fixed RRSHD generating everytime a track loads for improved load times
Support for up to 16 input devices
Fixed AI regression in RCGraphics
Fixed orange ambient bugUI
Added description/tooltip to Tender Springs setup
Improved description/tooltip for Traction Control and ABS
Fixed alphabetical sorting of opponent filters and opponents list
Fixed race countdown timer format for duration longer than one minutePhysics
Added a toggle to load temperatures from real road files on main game/moddev/ded
Fixed ride height when using tender springs
Fixed ABS/TC aid through settingsSound
Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions
Fixed other cars crashing online playing crashing sounds on the player car
Fixed HRTF selection
Fixed a rare crash when crashing sounds playModding
Fixed crash when no AIW file present
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