Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
A new spectacular batch of screenshots and new trailer were released to press at E3. The trailer does a very good job of showing off the diversity of content available in the November, 2014-scheduled release. Check out the trailer below the screenshots.
Trailer:
View this video on YouTube: https://youtu.be/TFzyDAN0nE4 and please consider subscribing to RSC’s channel.
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