If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
In a video filmed at the ADAC SimExpo event (embed below), GamerMuscle has featured the soon-to-arrive new physics and tire model for Raceroom by KW Studios. The video, posted last week, is well worth a watch. Here are the bits of info that the KW Studios programmer, Thomas Jansen, gave during the interview that may be important to know:
– New model should be on all cars by the end of Q4, 2023
– More progressive and dynamic grip improves overall handling
– “quite a few months” of development time
– “Bump Amplification” setting gives less dampened FFB/DD feedback
Obviously it’s difficult to tell anything much from the video, and I’m a bit disappointed not to get more technical information, but it is excellent to see Raceroom taking a step forward in core development. I am sure KW Studios will preview the changes with one of their terrific preview deep-dives very soon!
View this video on YouTube: https://youtu.be/3DqmkiVlecA and please consider subscribing to RSC’s main channel.
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