Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
In a video filmed at the ADAC SimExpo event (embed below), GamerMuscle has featured the soon-to-arrive new physics and tire model for Raceroom by KW Studios. The video, posted last week, is well worth a watch. Here are the bits of info that the KW Studios programmer, Thomas Jansen, gave during the interview that may be important to know:
– New model should be on all cars by the end of Q4, 2023
– More progressive and dynamic grip improves overall handling
– “quite a few months” of development time
– “Bump Amplification” setting gives less dampened FFB/DD feedback
Obviously it’s difficult to tell anything much from the video, and I’m a bit disappointed not to get more technical information, but it is excellent to see Raceroom taking a step forward in core development. I am sure KW Studios will preview the changes with one of their terrific preview deep-dives very soon!
View this video on YouTube: https://youtu.be/3DqmkiVlecA and please consider subscribing to RSC’s main channel.
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