Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Following up the recent video interview trailer with their own Executive Producer and Thrustmaster’s eSports International Team Manager, Studio 397 have now posted a new one with Porsche Factory driver Matt Campbell and Josh Rogers of Porsche Coanda eSports Racing Team.
Though the intro is worth watching, they begin to talk about the actual software at the 3:40 mark. There is some (minimal) footage shown of the software this time.
View this video on YouTube: https://youtu.be/LMPoICzAgfw and please consider subscribing to RSC’s main channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →