If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Following up the recent video interview trailer with their own Executive Producer and Thrustmaster’s eSports International Team Manager, Studio 397 have now posted a new one with Porsche Factory driver Matt Campbell and Josh Rogers of Porsche Coanda eSports Racing Team.
Though the intro is worth watching, they begin to talk about the actual software at the 3:40 mark. There is some (minimal) footage shown of the software this time.
View this video on YouTube: https://youtu.be/LMPoICzAgfw and please consider subscribing to RSC’s main channel.
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