Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Frontier posted a new trailer/feature for their upcoming F1 Management title yesterday that includes some information on recruiting staff and drivers for your dream F1 team. It looks quite in-depth, but does have at least one missing aspect that is signing drivers before their current contract has expired. It seems all hiring in this game will be instant, as you always seem to have to buy out existing (current) contracts. I guess I don’t understand why I can’t hire a driver to start next season or the season after as is often seen in the real world.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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