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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Sierra and Papyrus today announced the 2002-edition of their NASCAR franchise:

Sierra Entertainment, Inc. and Papyrus Racing Games Announce NASCAR Racing 2002 Season Latest Addition to Award Winning Franchise Offers Race Fans More Features to Satisfy Their Racing Appetites

December 26, 2001 (Bellevue, Washington)- Sierra Entertainment, Inc. is proud to announce their latest racing title from the people who brought you the first NASCAR(r) racing simulation game. NASCAR(r) Racing 2002 Season, developed by Massachusetts-based Papyrus Racing Games, will feature every track in the 2002 NASCAR Winston Cup Series with teams, drivers, and sponsors of the 2002 race season. New driving lessons will bring novice drivers up to speed, while track tours narrated by three-time NASCAR(r) Winston Cup Series racing Champion Darrell Waltrip will help even the most seasoned veterans find the fastest way around each circuit. Both novice and seasoned drivers will experience the thrill and excitement of racing like the pros. NASCAR(r) Racing 2002 Season is scheduled for release in February 2002.

“Our vision was to create a driving experience that combined realism with accessibility,” said Tom Faiano, six-year veteran of Papyrus and producer at Papyrus Racing Games, “The driving lessons and the new driving aids will help new players get acclimated to actually driving the car. Our continued attention to the details of the sport – NASCAR’s new rules for qualifying engines and restrictor plates, including the 2002 drivers, teams and paint schemes- makes our game the definitive simulation of 2002 NASCAR Winston Cup racing.”

“The NASCAR( Racing series is one of our strongest franchises, ” said Mike Ryder, president of Sierra Entertainment, Inc., “The game’s consistent quality and mass appeal have made it a bedrock in our product line-up.”

Building on the highly acclaimed 3D physics engine of NASCAR( Racing 4, NASCAR Racing 2002 Season’s new sound system and enhanced photo-realistic graphics capture the heart-pounding intensity of actual NASCAR racing better than ever. In addition, the innovative new replay editor allows users to add sound and graphics to saved replays in order to create highlight reels of their favorite races.

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