Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Sierra have today announced that NASCAR Racing 2, the sequel to one of the best racing sims of all time, recently went “gold” and copies should be in stores by December 9, 1996.
NASCAR 2, for Windows 95 and DOS, will feature Papyrus’s standard state-of-the-art gameplay and graphics, as well as a new slicked-up interface and, most importantly, eight-player LAN or two-player modem multiplayer.
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