Share News

Facebook Twitter Reddit

Search

Featured Article

An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

#OnThisDay

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

More Playable

Featured Browser Playable

Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership, Facebook subscription or by using any of the affiliate links below. Have any other ideas of how to support? E-mail us.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
FanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42
Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Tim Wheatley

I missed this earlier in the week when I posted about the livery pack, but NASCAR 21 got another update to the core game at the same time. You can see quite a decent list of fixes in the build notes below.

Build notes:

UI

– Fixed an issue that could cause certain 2022 cars appear blurry for brief moment when cycling through paint schemes
– Fixed an issue that caused text in multiple languages to not wrap correctly inside of the Data Pad
– Fixed an issue that caused the track logo in the Data Pad to be displayed as the Homestead-Miami Speedway logo briefly in the top left
– Fixed an issue that caused pit options did not reset back to default after a user restarted a session
– Fixed an issue that caused Data Pad D-Pad controls not to work in the General submenu
– Fixed an issue that caused a “Controller Not Connected” error message to remain displayed after switching controllers for some users on Xbox Series S|X
– Fixed an issue that could cause some Xbox Series S|X controllers to lack functionality in the main menu when newly added
– Fixed an issue that caused the Black Flag text to be missing on the UI when the user is driving the wrong direction in Practice

Gameplay / AI

– Fixed an issue in which colliding with the Side Barrier on Homestead-Miami caused the User to become stuck in an infinite “Yellow Flag” loop
– Fixed an issue at Pocono Raceway that caused the AI to slow at the exit of Turn 1, which caused issues when multiple cars entered the track from pit road
– Fixed an issue at Dover Motor Speedway, Michigan International Speedway that caused the AI to slow too much in the corners
– Fixed an issue that caused some AI cars to miss pit road when pitting, which led to that AI car receiving a DNF
– Fixed an issue at Auto Club Speedway that caused the AI to slow at the start/finish line and slow too much on the entry to the corners
– Fixed an issue that caused AI cars to be stuck on pit road and in the garage during a Practice session
– Fixed an issue at Martinsville Speedway that cause the Green and Yellow Flag UI element to not appear before the start/finish line

Cutscenes

– Fixed an issue that caused a user’s car to appear backward during repair cutscene if the user replaced no tires
– Fixed an issue that caused a user’s car to have broken textures on wheels
– Fixed an issue that caused the driver’s hand to disappear in pit stop cutscene from the second pitstop onward

Online

– Fixed an issue that caused players to being ghosted at the start of the race

Audio

– Fixed an issue that caused Spotter audio to be heard when proceeding from Qualifying results screen to Race session if the race field size is set to 20
– Fixed an issue that caused Engine Audio to be played in Exit Loading Screens

Related News

Related Software

NASCAR 21: Ignition

Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.

 
 
Admin | Cookie Policy | Race Sim Central © 1999 - 2025